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Rule Logic

By setherick
12/28/2016 11:46 am
I can't remember if I've posted this before, and I certainly don't remember the answer if I have. Does anyone know how the rule logic for multiple lines works? If I want to build a rule that works all the time for the first, second, and third quarter, but conditionally for the fourth, can I build that with one rule or do I need two rules?

I've noticed that I can add multiple game time left or point spread lines to a rule. Do these lines correspond with the quarter line. For instance, can I build a rule like this:

Quarter
Line 1 - First Quarter
Line 2 - Second Quarter
Line 3 - Third Quarter
Line 4 - Fourth Quarter

Game Time Left
Line 1 - 15:00-0:00
Line 2 - 15:00-0:00
Line 3 - 15:00-0:00
Line 4 - 15:00-5:00

So that the line 4s will make the fourth quarter logic conditional on time, but leave the first three quarters for the full time.

Re: Rule Logic

By WarEagle
12/28/2016 11:57 am
You'd need two rules.

Re: Rule Logic

By setherick
12/28/2016 12:02 pm
WarEagle wrote:
You'd need two rules.


Because nothing can be easy with game planning on this game.

Re: Rule Logic

By WarEagle
12/28/2016 12:17 pm
I wouldn't mind how specific each rule can be so much if we could export/import them.

It is SOOOOOO time consuming to create a set of rules.

Then, heaven forbid you ever want to change them (or even one of them). You have to decipher what each rule does before you know where to start because the rule name/description is not displayed anywhere.

These are the main reasons I have so few rules, plus how limited some of the options are (formations, K/P options, timeouts, sub players/positions in/out, hurry-up, slow-down, etc.).

I'd really love to have more rules, but it's not worth the time required at this point.

Re: Rule Logic

By setherick
12/28/2016 12:20 pm
WarEagle wrote:
I wouldn't mind how specific each rule can be so much if we could export/import them.

It is SOOOOOO time consuming to create a set of rules.

Then, heaven forbid you ever want to change them (or even one of them). You have to decipher what each rule does before you know where to start because the rule name/description is not displayed anywhere.

These are the main reasons I have so few rules, plus how limited some of the options are (formations, K/P options, timeouts, sub players/positions in/out, hurry-up, slow-down, etc.).

I'd really love to have more rules, but it's not worth the time required at this point.


Importing and exporting would be great. I would settle for a cleaner rule builder interface (with absolutely NO sliders -- I really hate all of the sliders on this game, why can't I just enter numbers?). It wouldn't hurt to have rules separated by offense and defense either.

Re: Rule Logic

By punisher
12/28/2016 2:31 pm
setherick wrote:
WarEagle wrote:
I wouldn't mind how specific each rule can be so much if we could export/import them.

It is SOOOOOO time consuming to create a set of rules.

Then, heaven forbid you ever want to change them (or even one of them). You have to decipher what each rule does before you know where to start because the rule name/description is not displayed anywhere.

These are the main reasons I have so few rules, plus how limited some of the options are (formations, K/P options, timeouts, sub players/positions in/out, hurry-up, slow-down, etc.).

I'd really love to have more rules, but it's not worth the time required at this point.


Importing and exporting would be great. I would settle for a cleaner rule builder interface (with absolutely NO sliders -- I really hate all of the sliders on this game, why can't I just enter numbers?). It wouldn't hurt to have rules separated by offense and defense either.


also would be great is if we could make rules for special teams

basically this idea = https://cust9.myfootballnow.com/community/thread/5/1969?page=1#12428

And a way to make it easier for us to see rules that dont have plays on them

this idea = https://cust9.myfootballnow.com/community/thread/5/2170?page=1#14154