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League Forums

Main - Community Help Forum

Shady Play calling

By Phaldun
5/11/2019 1:05 pm
I have noticed that our play calling matrix gets ignored during the 2 minute warning in the first half. Whether your winning or losing, the coach calls a run play until you need to punt or the half runs out. I have countered this with a rule that works with 2 minutes left in the half.

There is another occurrence when this starts happening. If you happen to have the lead, any lead even by just 1 point, somewhere near the end of the 3rd Q and all of the 4th Q, well the coach starts calling 95% up the middle run plays. This is fine if we have a two score lead, but I cant stand it when this happens with less than a TD lead and I need to punt when we should have competed for the first down and more time with the ball.

Has anyone else experienced this? I suppose I could write a rule for the second half that would fix this, but then would defeat the purpose of programming in the play call matrix. What do you guys suggest?

Re: Shady Play calling

By shauma_llama
5/11/2019 2:29 pm
I've got rules to over-ride the computer's play-calling for the entire game. Just make sure you don't accidentally screw yourself, like calling a Long Pass from the 5 yard line because you didn't make a special case for inside the 25. The play animation was pretty funny though.

Re: Shady Play calling

By jdavidbakr - Site Admin
5/11/2019 2:58 pm
This is configurable via your 'hurry up' and 'slow down' settings under Misc Gameplanning.