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League Forums

Main - Suggestion Box

Re: Kick Returns/Punt Returns/Sacks

By lump7502
1/01/2016 2:58 pm
Maybe add an option for more hangtime losing distance but giving less returnable punts,and an option to coffin corner but potentially losing a chunk more distance on a failure would help.

Re: Kick Returns/Punt Returns/Sacks

By WarEagle
1/01/2016 3:20 pm
Or even an option to kick it out of bounds if you know you are facing a great returner.

Re: Kick Returns/Punt Returns/Sacks

By jgcruz
1/01/2016 4:48 pm
fumblestruck wrote:
Looks like I forgot to link the game http://mfn48.myfootballnow.com/box/199

The DE has 15 sacks in 8 games so he's on pace for 30 sacks this season if I did the sports math correctly. I guess in my head a 44 rated converted DB playing at DE should be no where near those numbers especially given his skills are subpar at best (apart from strength which should suffer since he is giving up 100 lbs to the linemen he is facing). I don't think play call or stamina should mean that much when facing superior linemen - sure he might get lucky but he dominated my lineman with 3 sacks, 3 more pressures, and a tackle for loss (7 impact plays total - all against a lineman who is roughly rated twice of his own skill).

But yeah - I guess maybe I am missing out on something. If play calls are a problem then I would suspect the pressures/sacks would have been more spread out to other players on his D-line but only this DE did. Same thing if coverage was that great - you would expect the sacks to come from random linemen. Also note that my QB is the same size as the DE but is much faster (87) and has way better acceleration (99) so if its a foot race, my QB should blow the doors off of the DE and neither player has a size advantage.

If its all about stamina then I'd say there is a serious game flaw that does not rotate in a fresh lineman that would make a solid lineman (76/85) play so horribly against a DE who is lucky to have a job (44/62 with awful pass rush skills). I'm ok with losing the game and I don't think the sacks were the reason I lost. Just in my mind this is a clear example of something jacked up on the line not working and could be helpful in diagnosing the alarming number of sacks and why good o-linemen are not getting it done in pass protection.


I agree with you that generally the game allows too many sacks - especially, it seems, to LDEs. I was merely pointing out that there are a myriad of factors to consider, including dumb luck, when looking at a particular play's outcome.

BTW - With regard to endurance, the number of plays that a players is involved with is determined in part by the GM when deciding under game planning the level of fatigue that applies. I guess we disagree about the impact of play calling and fatigue in determining the outcome of a play.

I also don't think that sacks due to great coverage or accurate play calls are randomized amongst the DLs anymore than they would be in RL. That is, the DL with the greatest advantage over his opposite OL will probably get the sack.

Anyway, bottom line is I think the game permits too many sacks.

Re: Kick Returns/Punt Returns/Sacks

By mrfakename
1/02/2016 11:33 am
jgcruz wrote:
fumblestruck wrote:
Looks like I forgot to link the game http://mfn48.myfootballnow.com/box/199

The DE has 15 sacks in 8 games so he's on pace for 30 sacks this season if I did the sports math correctly. I guess in my head a 44 rated converted DB playing at DE should be no where near those numbers especially given his skills are subpar at best (apart from strength which should suffer since he is giving up 100 lbs to the linemen he is facing). I don't think play call or stamina should mean that much when facing superior linemen - sure he might get lucky but he dominated my lineman with 3 sacks, 3 more pressures, and a tackle for loss (7 impact plays total - all against a lineman who is roughly rated twice of his own skill).

But yeah - I guess maybe I am missing out on something. If play calls are a problem then I would suspect the pressures/sacks would have been more spread out to other players on his D-line but only this DE did. Same thing if coverage was that great - you would expect the sacks to come from random linemen. Also note that my QB is the same size as the DE but is much faster (87) and has way better acceleration (99) so if its a foot race, my QB should blow the doors off of the DE and neither player has a size advantage.

If its all about stamina then I'd say there is a serious game flaw that does not rotate in a fresh lineman that would make a solid lineman (76/85) play so horribly against a DE who is lucky to have a job (44/62 with awful pass rush skills). I'm ok with losing the game and I don't think the sacks were the reason I lost. Just in my mind this is a clear example of something jacked up on the line not working and could be helpful in diagnosing the alarming number of sacks and why good o-linemen are not getting it done in pass protection.


I agree with you that generally the game allows too many sacks - especially, it seems, to LDEs. I was merely pointing out that there are a myriad of factors to consider, including dumb luck, when looking at a particular play's outcome.

BTW - With regard to endurance, the number of plays that a players is involved with is determined in part by the GM when deciding under game planning the level of fatigue that applies. I guess we disagree about the impact of play calling and fatigue in determining the outcome of a play.

I also don't think that sacks due to great coverage or accurate play calls are randomized amongst the DLs anymore than they would be in RL. That is, the DL with the greatest advantage over his opposite OL will probably get the sack.

Anyway, bottom line is I think the game permits too many sacks.


IDK. I said the same stuff months ago. Strength and or size ratios are off When related speed. Especially when fatigue is factored. Seems simple to me. Changing the base code is the hard part. go back to the original speed ratings with linemen and qbs having 100's here and there. And rework the wieght/speed/ fatigue.

Re: Kick Returns/Punt Returns/Sacks

By Kenchi
1/05/2016 3:08 pm
What I do after one of my OL gives up 3 sacks in one game?

He is GONE, CUT, UNEMPLOYED AND REPLACED!!!!!!! Right after that game!!

They know it's against MY rules!!!!

Re: Kick Returns/Punt Returns/Sacks

By Gustoon
1/05/2016 4:38 pm
ha ha , let me know when you're cutting ;)

Re: Kick Returns/Punt Returns/Sacks

By jsid
1/05/2016 5:07 pm
Kenchi's on fire today and I love it. I'm getting a strong Tony Kornheiser vibe from him right now lol

Re: Kick Returns/Punt Returns/Sacks

By Gustoon
1/06/2016 1:18 am
jsid wrote:
Kenchi's on fire today and I love it. I'm getting a strong Tony Kornheiser vibe from him right now lol


Still on the egg nog I reckon ha ha