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League Forums

Main - Suggestion Box

Clock management play: QB Spike

By Mr.Krazy
10/18/2016 4:05 am
We have all seen the QB kneel down to run the clock out in order to end the game.. But what about the QB Spike to use time effectively?

I feel like I haven't seen a QB Spike in ages (if ever).

Basically what i'm suggesting is that the QB Spike be added as a mandatory play on every team. (What I mean by a mandatory play is a common sense play that every team must have or at least needs to play the game effectively (kickoff, kick return, punt, punt return, etc.)

We always see the QB Kneel to manage the clock, why not add the QB Spike to clock management so we don't have to see the offense hurry down the field all the time.

The ideal time frame to use the QB Spike would be under 1:00 minute with no timeouts, down by 4 or more (or down by 1-3 points depending on field position) and with field position at the 50 or in your own territory.

Re: Clock management play: QB Spike

By WarEagle
10/18/2016 6:51 am
Mr.Krazy wrote:
We have all seen the QB kneel down to run the clock out in order to end the game.. But what about the QB Spike to use time effectively?

I feel like I haven't seen a QB Spike in ages (if ever).

Basically what i'm suggesting is that the QB Spike be added as a mandatory play on every team. (What I mean by a mandatory play is a common sense play that every team must have or at least needs to play the game effectively (kickoff, kick return, punt, punt return, etc.)

We always see the QB Kneel to manage the clock, why not add the QB Spike to clock management so we don't have to see the offense hurry down the field all the time.

The ideal time frame to use the QB Spike would be under 1:00 minute with no timeouts, down by 4 or more (or down by 1-3 points depending on field position) and with field position at the 50 or in your own territory.


+1, as long as by mandatory you mean it's included in every team's playbook.

I don't want the Ai making the decision on when to spike the ball or not. It will turn out just like the timeout decisions that are made.

I'd rather be able to control this with a rule.

Re: Clock management play: QB Spike

By raymattison21
10/18/2016 12:14 pm
WarEagle wrote:
Mr.Krazy wrote:
We have all seen the QB kneel down to run the clock out in order to end the game.. But what about the QB Spike to use time effectively?

I feel like I haven't seen a QB Spike in ages (if ever).

Basically what i'm suggesting is that the QB Spike be added as a mandatory play on every team. (What I mean by a mandatory play is a common sense play that every team must have or at least needs to play the game effectively (kickoff, kick return, punt, punt return, etc.)

We always see the QB Kneel to manage the clock, why not add the QB Spike to clock management so we don't have to see the offense hurry down the field all the time.

The ideal time frame to use the QB Spike would be under 1:00 minute with no timeouts, down by 4 or more (or down by 1-3 points depending on field position) and with field position at the 50 or in your own territory.


+1, as long as by mandatory you mean it's included in every team's playbook.

I don't want the Ai making the decision on when to spike the ball or not. It will turn out just like the timeout decisions that are made.

I'd rather be able to control this with a rule.


I would rather the rule be for outside the 25. You could override that if you want, but i want my QB spiking it when ever my team is in FG range and down by three with no time outs.

There are small circumstances where i would do something different, but i want a spike in the AI logic. Based off the QBs intelligences is how quick he can get them back to the line for the spike.

I think the trick is running the right amout of time off the clock depending how far away the offensive players had to run from the prior play to line up for the snap in order to spike it.

On a hail mary it might take 15 second to line up. Where after a quick out that did not quite make it out of bounds or an untimely QB scramble that resulted in a one yard run might only take a few seconds to line up.

I have potenially lost a dozen games this way. Out of like 30 seasons. Some big games too! But how many have i won. We will never know i do not remember when i benefited. The mind has a tendency to remember the bad experiences. In order to not repeat them.

Re: Clock management play: QB Spike

By jdavidbakr - Site Admin
10/18/2016 12:30 pm
The spike play does exist, but the instance of it happening doesn't come up very often. At this point I'm erring on the side of not doing it too much.

Re: Clock management play: QB Spike

By WarEagle
10/18/2016 1:57 pm
jdavidbakr wrote:
The spike play does exist, but the instance of it happening doesn't come up very often. At this point I'm erring on the side of not doing it too much.


A good example of what I meant by my earlier comment:

WarEagle wrote:
I don't want the Ai making the decision on when to spike the ball or not. It will turn out just like the timeout decisions that are made.

Re: Clock management play: QB Spike

By Mr.Krazy
10/18/2016 2:49 pm
I'm thinking that Quarterbacks with high intelligence should almost be more likely to spike the ball in crucial situations when the time is low than Quarterbacks with low intelligence