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League Forums

Main - Suggestion Box

Maximize Dead Cap

By slowtospeak
6/06/2018 1:10 pm
I like the basic idea of dead cap, but as of now, it's out of control. I suggest making the maximum dead cap figure 3/4 of the total cap. That way you could still punish people who go over the cap while preserving the game. Right now I'm being penalized for taking over a bunch of bad contracts. Without any changes, any cap-strapped team will stay in "limbo" forever, because there's no way out of cap trouble.

Re: Maximize Dead Cap

By punisher
6/06/2018 1:33 pm
slowtospeak wrote:
I like the basic idea of dead cap, but as of now, it's out of control. I suggest making the maximum dead cap figure 3/4 of the total cap. That way you could still punish people who go over the cap while preserving the game. Right now I'm being penalized for taking over a bunch of bad contracts. Without any changes, any cap-strapped team will stay in "limbo" forever, because there's no way out of cap trouble.


here is that team he is being penalized = https://arena.myfootballnow.com/team/22

Re: Maximize Dead Cap

By jdavidbakr - Site Admin
6/06/2018 3:33 pm
I may need to institute this to get the two stuck leagues to sim. Right now the max dead cap is about 95% of the cap which is enough to field the minimum number of players at minimum salary. I will think about whether 75% is good compromise.

Re: Maximize Dead Cap

By preshead
6/15/2018 1:33 pm
I'm new to the site and have seen at least two occurrences of dead cap ruining teams and causing sim crashes. The NFL Showdown league I'm in is about to have it happen as well. A lot of us in that league are new to this site. Unfortunately, Houston used the renegotiation wizard to resign multiple players heading into the leagues 2nd season. He didn't realize he was putting his team almost 47 million over the cap.

I can understand people renegotiating contracts that would put their team over the cap temporarily. Especially since we don't know who will sign and who won't. But maybe limit the amount that the contract offers would put a team over the cap? Maybe allow up to 10 million with a warning message? And no offers can be made that would put the team 10 million over? That way new players wouldn't mistakenly ruin their team and subsequently causing the entire league to crash.

Maybe a limit of 15 million over?

Re: Maximize Dead Cap

By jdavidbakr - Site Admin
6/15/2018 1:47 pm
I did release a hotfix path recently that does limit the dead cap to 75% and fixes the issue that was causing the sim to crash when a team is significantly over the cap, so I don't expect that the league will crash.

Re: Maximize Dead Cap

By preshead
6/15/2018 2:27 pm
Limiting the dead cap to 75%... does this mean someone could still put their team severely over the cap and if their dead cap happens to total more than 75% of their cap, then the overage is wiped away so they will never have less than 25% left to fit a roster?

This sounds like it fixes the problem of leagues crashing, but it still allows people to severely damage teams.

My thought is to prevent the severe overage before it happens by limiting how much someone could go over the cap as they go through their negotiations.

I understand that idea that if someone hurts their team that bad, then they are "getting what they deserve" with a team that will go through drastic cuts. But preventing these overages may help prevent players, especially new players who haven't yet understood the renegotiation wizard, from frustrating themselves and leaving.

I'm still new to the league, but I'm noticing quite a few leagues right now that are losing players and are asking people to come save their leagues from being deactivated. Combine that with my experience of looking into joining leagues and repeatedly seeing teams that are in financial trouble and I can't help but wonder if this is holding this website back from becoming more successful. In my short time, I've really enjoyed this site! But I can see that if leagues keep getting started and stopped, it could drain on some people and cause them to quit entirely.

Again, I'm new here. I'm brainstorming off of what I've seen so far.

Re: Maximize Dead Cap

By punisher
6/15/2018 2:53 pm
preshead wrote:
I'm new to the site and have seen at least two occurrences of dead cap ruining teams and causing sim crashes. The NFL Showdown league I'm in is about to have it happen as well. A lot of us in that league are new to this site. Unfortunately, Houston used the renegotiation wizard to resign multiple players heading into the leagues 2nd season. He didn't realize he was putting his team almost 47 million over the cap.

I can understand people renegotiating contracts that would put their team over the cap temporarily. Especially since we don't know who will sign and who won't. But maybe limit the amount that the contract offers would put a team over the cap? Maybe allow up to 10 million with a warning message? And no offers can be made that would put the team 10 million over? That way new players wouldn't mistakenly ruin their team and subsequently causing the entire league to crash.

Maybe a limit of 15 million over?



Here is that team = https://jwebber.myfootballnow.com/team/15