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Main - General MFN Discussion

Re: People are leaving MFN

By Michael77
5/09/2019 10:34 pm
There are a few. But with them, you also have to position certain players in certain roles, depending on certain attributes like speed,etc. But teams are figuring out now how to stop these plays.

Re: People are leaving MFN

By shauma_llama
5/09/2019 10:46 pm
Michael77 wrote:
There are a few. But with them, you also have to position certain players in certain roles, depending on certain attributes like speed,etc. But teams are figuring out now how to stop these plays.


My last season with my main team, I tried to throw the ball as little as possible and just run the ball. I've thought about having a game-plan in our upcoming pre-season where I don't throw the ball at all. Zero pass plays in my play-book.

Re: People are leaving MFN

By Smirt211
5/10/2019 4:06 am
Interesting if you commit to the strategy and fortify all the pieces around it into bringing maximum impact. You'd definitely need to have a vision and ensure every move is designed to run with that strategy.

In general, the opposing GM scouting wise and then the sim engine will quickly adjust and see the all running game plan and in the engine's case it'll dovetail into giving you all run keys against your offensive plays as the in-game progresses.

So you'd have to be so over-powered with the strategy to break through that.

Re: People are leaving MFN

By CoconutsMigrate
5/10/2019 9:33 am
There are still a lot of players who don't understand speed in this game. It matters. I recently dropped a team that had 3 backs who were "rated" in the low 50's but they were fast and could carry at 4+ yards a pop. The guy who took over the team immediately cuts those guys and replaces them with old, slow guys "rated" in the 70's who are now getting 2.5 yards a carry. Next, he'll be bitching about how the plays don't work...

CM

Re: People are leaving MFN

By Smirt211
5/10/2019 9:37 am
Yeah, slow runners won't get you anywhere, well, without a concise strategic plan it won't. 2 carries well short of the first down marker followed by an incomplete pass and you're consistently punting.

If your runner(s) can't pop one you've resigned yourself to the repeated outcome on 1st downs of gaining minimal yardage while relying on a pass play to get you across the marker where you start all over again.


Last edited at 5/10/2019 9:37 am

Re: People are leaving MFN

By raymattison21
5/10/2019 10:20 am
CoconutsMigrate wrote:
There are still a lot of players who don't understand speed in this game. It matters. I recently dropped a team that had 3 backs who were "rated" in the low 50's but they were fast and could carry at 4+ yards a pop. The guy who took over the team immediately cuts those guys and replaces them with old, slow guys "rated" in the 70's who are now getting 2.5 yards a carry. Next, he'll be bitching about how the plays don't work...

CM


As a newb that was my biggest issue as well. Many hours or research I have found that the speed that our guys move at, to scale, has the feild being larger than it should. Same goes for the clock...it would be moving a little too fast. It would be nice if acceleration was more of a factor . It's really only a bonus at or below 2.5 yards. So, unless there were multiple cuts by a player down feild it's useless in that range.

Weights should reflect the code or the code should reflect defaults . The latter is the direction the game is going , but certain positions a far from defaults . I have speed 3 or 4 times as valuable as any other rating for almost every skill position .

The larger the feild is would increase the value of speed by mere physics . It's more room to turn the corner or get separation . It's really that small effective window in 4.5. With the edge tilted toward smaller players cause they can be lighter and faster .

A smaller feild ( having speed minimums per size ) would increase the value of acceleration and skill ratings. This is why defenses are over powered now. It's was the only way to make up for speed differences.

It's probably one of the reasons why those deep flat passes to backs are killer. IRL the passes would be out of bounds . The sideline is not acting as a defender like in the nfl . Also, players body mass index should regulate player fatigue and velocity . That would close the gap between speeds as well, thus making the field even smaller, but we'll still have guys running high school times in the 40 yard dash . So, most of this is a wash.

Beta gonna start again still on if anyone wants to get there input in before the next release , but I don't see that happening for another season or two. 4-6 months real time.

Re: People are leaving MFN

By Michael77
5/10/2019 10:39 am
So making the field smaller... This will mean more throws out of bounds and less big gains via swing passes to the RB (One of the few effective plays currently). You are just not a believer in big yardage gains in football, are you? Lol. There’s several of them in real college and in the NFL (especially college). Here, it sounds as if all plays that could be big gains are being nullified. That takes away all the fun of this game.

Re: People are leaving MFN

By raymattison21
5/10/2019 11:55 am
Michael77 wrote:
So making the field smaller... This will mean more throws out of bounds and less big gains via swing passes to the RB (One of the few effective plays currently). You are just not a believer in big yardage gains in football, are you? Lol. There’s several of them in real college and in the NFL (especially college). Here, it sounds as if all plays that could be big gains are being nullified. That takes away all the fun of this game.


No, it shows how far passing really is off.... in the defenses favor no less, because players are too slow. 4.7 -9 second 40s. Or you could say we're watching high school games. The player to player parity , caused by speed, is not near the relationship the nfl has. 4.2 -7 sec.

This is one reason high schoolers can run circles around opponents . Speed differences. Same reasons little tikes only play on short fields . The game would stink without adjustments for speed . It's like our yards are a little bigger...harder than the should be to get.

It is hard to find a balance here with that root code not changing . Parabolizing rating has helped a little, causing skill to matter more. Come on in mfn 1 and give the feedback there. That where chamnge happens. My opinion on field speed hasn't changed here in years . It only strengthens as the code tightens up.

As for big gains most of my teams drop wide open passes that would have gone for another 150 yards and more tds. Who wouldn't want more? Perhaps my opponents . .idk..lol

Re: People are leaving MFN

By Michael77
5/10/2019 1:22 pm
raymattison21 wrote:
Michael77 wrote:
So making the field smaller... This will mean more throws out of bounds and less big gains via swing passes to the RB (One of the few effective plays currently). You are just not a believer in big yardage gains in football, are you? Lol. There’s several of them in real college and in the NFL (especially college). Here, it sounds as if all plays that could be big gains are being nullified. That takes away all the fun of this game.


No, it shows how far passing really is off.... in the defenses favor no less, because players are too slow. 4.7 -9 second 40s. Or you could say we're watching high school games. The player to player parity , caused by speed, is not near the relationship the nfl has. 4.2 -7 sec.

This is one reason high schoolers can run circles around opponents . Speed differences. Same reasons little tikes only play on short fields . The game would stink without adjustments for speed . It's like our yards are a little bigger...harder than the should be to get.

It is hard to find a balance here with that root code not changing . Parabolizing rating has helped a little, causing skill to matter more. Come on in mfn 1 and give the feedback there. That where chamnge happens. My opinion on field speed hasn't changed here in years . It only strengthens as the code tightens up.

As for big gains most of my teams drop wide open passes that would have gone for another 150 yards and more tds. Who wouldn't want more? Perhaps my opponents . .idk..lol
The final paragraph sums up a lot of the offensive frustration... There are too many drops from receivers and backs. It is hard enough to drive the ball now as it is. No doubt, drops should occur with players with less than 50 for their pass catching ability but the percentage of catches should go up the further that att is to 100. Just my two cents. :)
Last edited at 5/10/2019 1:22 pm

Re: People are leaving MFN

By raymattison21
5/10/2019 3:03 pm
Michael77 wrote:
raymattison21 wrote:
Michael77 wrote:
So making the field smaller... This will mean more throws out of bounds and less big gains via swing passes to the RB (One of the few effective plays currently). You are just not a believer in big yardage gains in football, are you? Lol. There’s several of them in real college and in the NFL (especially college). Here, it sounds as if all plays that could be big gains are being nullified. That takes away all the fun of this game.


No, it shows how far passing really is off.... in the defenses favor no less, because players are too slow. 4.7 -9 second 40s. Or you could say we're watching high school games. The player to player parity , caused by speed, is not near the relationship the nfl has. 4.2 -7 sec.

This is one reason high schoolers can run circles around opponents . Speed differences. Same reasons little tikes only play on short fields . The game would stink without adjustments for speed . It's like our yards are a little bigger...harder than the should be to get.

It is hard to find a balance here with that root code not changing . Parabolizing rating has helped a little, causing skill to matter more. Come on in mfn 1 and give the feedback there. That where chamnge happens. My opinion on field speed hasn't changed here in years . It only strengthens as the code tightens up.

As for big gains most of my teams drop wide open passes that would have gone for another 150 yards and more tds. Who wouldn't want more? Perhaps my opponents . .idk..lol
The final paragraph sums up a lot of the offensive frustration... There are too many drops from receivers and backs. It is hard enough to drive the ball now as it is. No doubt, drops should occur with players with less than 50 for their pass catching ability but the percentage of catches should go up the further that att is to 100. Just my two cents. :)



I have tracked rates here and we have around a drop every nine catches . Nfl is 1:15 something like that . Almost double or higher at times . In beta , when coverage was tightened both knockdowns and drops went through the roof. Tweaks had them all or none, but the formula is kinda that way. So, this is what we get.

You almost have to ignore them for now and call them incomplete . Either way it favors blitzes and tight coverage as the pressure make the qb in accurate . Passing is the same but the knockdown /drop numbers can change dramatically . They were still incomplete . ..you would watch them bounce off a defenders helmet and he wouldn't get credit for a knockdown. At least I don't see that too much anymore .

That s one reason , but the other that causes drops is the long distance penalty . Which I assume kicks in the longer the the pass has to travel in the air . That one would really change qbs ratings alot. I could see a wr or rb averaging over 200 yards a game receiving if that nerf was out when 4.5 was released .

This is the one I was referring to above. I truley wonder the direction jdb will go when's he says he'll open passing up a bit. Really for something that is as nice to play and produces good stats we will need be patient . I am not for offense or defense just nfl likeness. Not to down play college but that's the parity we play with now.

That is why we get college like results. It's almost a better model to use for stats only cause the speed differences and it's a free game so some gms have no reason to win . That's why private leagues took off. You could moderate the gm activity at least creating some parity / fun imo .